Glitches

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Contents

Introduction

Glitches are the common name referring either to design flaws within levels or programming bugs within the CoD game engine itself. Knowledgeable players to exploit these for advantages. Usually the advantage is being able to reach areas where most players are not able to, such as on top of roofs or outside the containing walls of levels.

Types of Glitches

Strafe Jumping

Strafe jumping is very specialized type of jump that allows a player to jump further than possible with a normal jump. It involves a slight turn, and the pressing of forward (W) and a strafe key (A and D). It is extremely difficult to type a description of how strafe jumping is done, and is much easier to watch by example. Use of strafe jumping allows a player reach special locations within the level. Sometimes, places that developers did not intend for players to be.

Grenade Jumping

Grenade jumping is another form of long jumping where you use the blast of a grenade to push you higher or further than you can normally jump without the assistance of a grenade blast. Timing and distance are very critical so as not to get killed in the process. This takes much practice and patience to get the timing right, but allows you to reach many special places.

Ladder Glitching

Ladder glitching is where two players climb a ladder together. Due to a bog in the CoD2 1.0 game engine, two people will continue to keep climbing, as if still on a ladder, for as long as the two players are stuck together. If the players become separated, then the glitch stops working and players fall. As an interesting note, players are invincible when they stuck together while climbing. Direct shots do no damage for some reason.

Spectator Glitching

Spectate glitching is a very bizarre, but incredibly useful bug in the CoD2 1.0 server. When the spectator glitch is active it allows some players to spawn wherever they like. Wherever the spectator camera is located is where the players will spawn. This allows players to spawn in completely absurd places (like the very top of the church steeple in St. Mere-Eglice). Players that don't switch to spectator to fly to where they spawn will behave much like zombies in that they will spawn wherever they died. So the dead keep coming back to life! Fortunately, this glitch is relatively rare. Some people assume this is a hack, but it is, in fact, a built in bug in the game.

Activating the Spectator Glitch

The trigger that causes this odd, yet useful bug: Falling off the map for at least 3 and half minutes. Wait, what?

This bug can only be triggered on certain maps - maps in which you are capable of getting outside the map and falling off the edge of the world.

This bug can ONLY be triggered when the gametype is Capture The Flag or Team Deathmatch. No other gametypes will work.

  1. Get outside the map.
  2. Fall off the map into the infinite abyss.
  3. Stay falling. (The glitch is only active as long as you stay falling)
  4. After 3 and a half minutes of falling, the glitch becomes active.

Once the glitch is activated anyone on YOUR team can:

  1. Hit the Esc key and Change Team to 'Spectator'
  2. Fly around in Spectator mode to the location you want to spawn.
  3. Hit the Esc key and Change Team back to the same team as the person falling.
  4. You will spawn where the camera was. Be careful not to get stuck in walls or spawn too high up so that you die when you land.
  5. Press either '1' or '2' to fix your gun.

Good uses of the Spectator Glitch

Spawning up on top of buildings is always a favorite.

Another good way to piss people off is to spawn inside them (lol).

  1. When on the Spectator team, click the mouse buttons to select the desired player.
  2. When you change to the team with the active spectator glitch, you will spawn inside the person.
  3. You two will push apart (you push backwards, the player pushes forward).
  4. After the separation has happened, hit the Bash key (Shift) to knock them in the back of the head.
  5. For bonus points, do this to a flag carrier.

Voting Glitch

This barely counts as a glitch, but it can make your "Yes" vote count for more than just 1 vote. If you want a vote to pass, then you can use this trick to slightly increase the chances of the vote succeeding. The trick is understanding the criteria that the server uses to consider a vote as "passed".

The vote shall be considered as "Passed" when:

WHEN: Number of Yes Votes > (Number of Axis + Number of Allies) / 2

Unrolling that into plain English:

  • Add the Number of Axis Players to the Number of Allies Players
  • Divide that sum by 2 - this is the magic number
  • There must be MORE yes votes than the magic number for the vote to pass.

The "voting glitch" is really just an attack on this formula. If you think about the math behind it, you will realize that by reducing the number of players that are on either team, you can reduce the number of "Yes Votes" that are required to make the vote pass. How do you reduce the number of players on a team? Join the Spectator team (after you've already voted 'Yes').

Consider this example: There are 5 people on each team - A vote has been called. 2 people voted no - 5 people voted yes - The vote still hasn't passed because the number of yes votes needs to be greater than 5. After voting 'Yes', you switch to Spectator, thereby reducing the number of required Yes votes to 4.5 ... Since there are already 5 yes votes, the vote will now pass.

This is even more effective the more people you can get other people to do it as well. Each person who votes yes and switches to spectator essentially counts for one and half yes votes.

Note: This trick does not work if you want the vote to fail, this is only for when you want the vote to PASS.

BONUS: If you disconnect and then reconnect to the server, you are given another opportunity to vote yes again. If you're fast, you can reconnect twice for a grand total of 2.5 or 3.5 yes votes. You can use the /reconnect command for fastest possible disconnect / reconnect. (or even make a bind for it)

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